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ANDREW
WALENSTEIN

walenste@ieee.org

Research Scientist

Center for Advanced Computer Studies
University of Louisiana @ Lafayette

Chapter 7: Building Theories Fit For Design

Useful theory is notoriously difficult to build in HCI. This chapter examines why this is so, suggests ways that RODS, HASTI, and CoSTH can potentially solve these difficulties, and explores ways of making these theoretical resources more usable to researchers and practitioners seeking to apply them in real design situations.

The main suggestion for why HCI theory has had so little impact is that they produce the wrong sort of results: they concentrate on usability and performance, particularly detailed aspects of these. The theories and frameworks pursued here, in contrast, persue usefulness in a very broad-brush and general manner. These types of resources are most useful and cost-effective for designers trying to synthesize a new design from an understanding of the design context. We need design theories. Cognitive support theories can be converted into just this type of theory. Prior HCI work has tended to explain or predict problems when one has a design (or tool) in hand. As part of the argument promoting cognitive support theories as design theories, an analysis is presented of existing theories in HCI, and a taxonomy is introduced of design knowledge based on an analysis of the cognitive processes involved in design.

In addition, the question of evaluating design theories is covered. Methods for evaluating design theory are poorly understood. Several different evaluation criteria and methods are proposed. It is shown that several of these evaluation methods are performed within other chapters.

Finally, this chapter considers the issue of theory usability. Besides being useful for designers, the theories must be usable. Often this requirement means that a full-blown theory cannot be used since it could be difficult to use and costly to apply. Instead, lightweight and specialized resources must be produced. This chapter explores three different ways of converting the cognitive support theories into usable components of a designer's toolkit. These are: (1) the generation of a suitable vocabulary and associated concepts, (2) the provision of design stances that can be used by the designer to generate design goals that they might not have otherwise thought of, and (3) the construction of specialized checklists and tables that can be used to methodologically consider design choices. These (or similar) theoretically-inspired derived resources might some day be usefully taught in tutorials and undergraduate courses.

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