Virtual Reality Laboratory
Center for Advanced Computer Studies,
University of Louisiana at Lafayette
Advanced Computer Technology and Research Hall 240, (337) 482-1062
Welcome to the VR Lab, recently established by
Christoph W. Borst.
New research assistant positions are available for 2008. Priority will be given to students who demonstrate strong commitment to lab projects and related coursework (CMPS 515, 615, 619).
Research assistants must maintain a regular work schedule in the VR Lab, develop a project plan with ongoing documentation of progress, take relevant classes, and produce research results.
- Publications: see
Dr. Borst's page
- Courses: VR and Vis.,
Computer Graphics, Advanced Topics
- Other VR-related groups on campus:
- Lab Equipment:
- PCs with high-end graphics and up to 8 cores
- VR Displays: VR4 HMD, VR1280 HMD, mirror-based "fishtank" displays, and DepthQ projector
- Tracking: Intersense IS-900, Polhemus Fastrak, Ascension Minibird and Flock, Optitrack
- Gloves: 18 and 22 sensor Cybergloves, Cybergrasp, Rutgers Master II, 5DT, P5
- Styli: Phantom Premium 1.5 and two Omni force-feedback devices
- Assorted consumer-level devices
- Access to large-scale projection systems and high-end motion capture via LITE and the CS
MoCap Lab
- Video clips
Mores Prachyabrued, Nicholas Lipari, Christopher Best, Jan-Phillip Tiesel, Christoph Borst, Vijay Baiyya, and Kaushik Das
A PC-based "fishtank VR" system networked with the SGI that drives LITE's 3D immersive theater, for a presentation in LITE to
GCAGS2006 on a collaborative geological interpretation system that we are developing. Visualized datasets include topography and gravity data over the Chicxulub Crater.
LIDAR data over the Lafayette region, for a study of the history of the Vermillion river (click images for larger version; blue at 0 ft, green at 20 ft, red at 40 ft).
Images from interactive VR-based knot visualization system.
Users collaborating in HMD and desktop fishtank systems, and our larger fishtank with PHANTOM Premium.
(The desktop fishtank largely followed a design from Colin Ware's lab)
Virtual control panel interactions and whole-hand interactions in fishtank VR.

Grasping system images showing tracked hand configuration (mesh), spring-driven hand (shaded hand), and computed
force-feedback vectors.
Our palm-sized vibrotactile array.
Assorted video clips are now here